Technical House Games and Entertainment

روّاد الأعمال

Michael D. Harris

Michael D. Harris

Founder

Growing up I continued in the arts, up to college which I started. But due to a problem, had to go into the military. I continued my art there and became an illustrator for a very short time. Getting out I chose to continue my education went into design. I earned a degree, but the school closed and took my records with them. So now I had about 4 years of college but no records.

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Idea

Technical House Games & Entertainment is pioneering a new frontier in creativity and technology through the development of innovative non-electronic computer systems. The company aims to create a versatile design platform that empowers users across industries—such as gaming, entertainment, and education—to ideate, build, and experiment without the constraints of traditional digital systems. By offering tools that encourage hands-on thinking and imaginative problem-solving, the company redefines how people design and interact with computational concepts.


Challenge

Technical House Games & Entertainment is addressing key barriers in the creative, gaming, and educational technology spaces—specifically the limitations of traditional electronic systems that can restrict imagination, accessibility, and hands-on learning. The company tackles the need for affordable creative tools, customizable development platforms, user-friendly educational resources, and scalable systems that support diverse individual and institutional needs. By offering a non-electronic alternative, it fills gaps in innovation, affordability, and experiential learning not currently met by mainstream digital solutions.


Solution

Technical House Games & Entertainment is providing a comprehensive suite of non-electronic computing tools that simplify design, programming concepts, game development, and educational applications. Its solutions include design templates, game frameworks, instructional manuals, customizable programming tools, and feedback systems, all created to boost creativity and productivity. These offerings allow users—from students to developers—to prototype ideas, learn computing principles, and build unique games in a tactile, engaging, and highly accessible way.



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